Crafting keeps your adventure moving
Professions are not busywork—they are how you smooth out difficulty spikes when RNG refuses to drop the perfect bow. Treat crafting like a second quest log you chip away at between story beats.
Pick a main, dabble later
Blacksmithing keeps melee and hybrid weapon families sharp, while enchanting leans into support gear and jewelry. Alchemy (or equivalent brew routes—names may shift per patch) carries consumable prep for heroic bosses. Choose whichever matches your immediate inventory pain, then unlock secondary benches after your first major city hub.
Daily fifteen-minute farming loop
- Gather perimeter herbs while fast-travel timers refresh.
- Convert commons into inks or temper fluids before capped stacks waste bag space.
- Queue workstation crafts that finish during story cutscenes or matchmaking waits.
Upgrade priorities
- Weapon bench tiers first—skills scale fastest there.
- Armor station second if you keep eating one-shots.
- Cosmetic stations last unless fashion is your endgame (valid!).
Co-op crafting etiquette
If your squad adopts complementary professions, nobody triple-stacks the same worthless reagent type. Announce what you’re missing before big pushes so allies can salvage intelligently mid-dungeon rather than scrambling back to town silently frustrated.
FAQ
Should I hoard everything?
No—convert low-tier mats into compact forms or donate to guild projects. Use bank tabs for future patch experiments only.
When do I respect professions?
After major story unlocks that add new boards; respecting mid-week is pointless if Friday patches add whole skill rows.
Tie crafting to exploration
Use the Siagarta atlas to plan routes that mash story objectives with biome-specific ore or monster parts you still need on the bench.